Sonic At The Olympic Winter Games
- Sonic At The Olympic Winter Games Download
- Olympic Winter Games Schedule
- Mario And Sonic Winter Olympic Games
Mario & Sonic at the Olympic Games Tokyo 2020 | |
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Icon artwork, depicting Mario and Sonic in the New National Stadium | |
Developer(s) | Sega Sports R&D |
Publisher(s) | Sega |
Director(s) | Naohiro Hirao |
Producer(s) | Nobuya Ohashi |
Series | Mario & Sonic |
Engine | Hedgehog Engine 2 |
Platform(s) | Arcade, Nintendo Switch |
Release | Nintendo Switch
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Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Mario & Sonic at the Olympic Games Tokyo 2020[a] is an upcoming 2019 sports video game published and developed by Sega, based on the 2020 Summer Olympics. It is the sixth installment in the Mario & Sonic series, a crossover between Nintendo's Super Mario and Sega's Sonic the Hedgehog franchises, and the first since the Rio 2016 Olympic Games edition. It is scheduled for release on November 1, 2019 in Asia, November 5, 2019 in North America, and on November 8, 2019 for Europe, for Nintendo Switch, and for arcade cabinets sometime in 2020.
Mario & Sonic at the Olympic Winter Games is a 2009 sports video game released for Nintendo Wii and Nintendo DS. The game is the second entry of the series and features the same gameplay as its predecessor and includes all previous characters including four new characters. Mario & Sonic at the Sochi 2014 Olympic Winter Games - Area 1-6 LEGENDS SHOWDOWN Full Walkthrough - Duration: 1:52:06. IGameplay1337 1,111,490 views.
Gameplay[edit]
Like previous Mario & Sonic titles, Mario & Sonic at the Olympic Games Tokyo 2020 is a sports game featuring a crossover cast of characters from Nintendo's Super Mario and Sega's Sonic the Hedgehog series.[1] The player, using one of the characters, competes in a multitude of events based on sports from the Olympic Games. The game features a variety of events; returning ones from previous Mario & Sonic titles include boxing, soccer, swimming, and gymnastics, while new ones include karate, skateboarding, sport climbing, and surfing.[2]
The Nintendo Switch version will support a variety of controllers, including the Joy-Conmotion controllers.[2][3] The game will also feature split-screen local multiplayer and online play.[2] An additional 2D Mode is also included, based on the 1964 Olympic Games and featuring 8-bit and 16-bit styles for Mario and Sonic, respectively.
Development[edit]
In October 2016, Sega announced it had secured the licensing rights from the International Olympic Committee to publish video games based on the 2020 Summer Olympics, with plans for games to be released on various devices.[4]Mario & Sonic at the Olympic Games Tokyo 2020 was announced alongside Tokyo 2020: The Official Video Game on March 29, 2019, at the Sega Fes stage show in Japan.[3][5] It will be the first Mario & Sonic game since the Rio 2016 Olympic Games edition for the Wii U and Nintendo 3DS,[3][6] and is scheduled to be released worldwide for the Nintendo Switch in November 2019[2] and for arcade cabinets sometime in 2020.[3] A companion game for Android and iOS, Sonic at the Olympic Games, will also be released in 2020.[1][5] The game was featured at E3 2019.[7]
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Notes[edit]
- ^Japanese: マリオ
& ソニックAT 東京2020オリンピックHepburn: Mario ando Sonikku atto Tōkyō 2020 (ni sen ni jū ni) Orinpikku?, lit. 'Mario & Sonic at the Tokyo 2020 Olympics'
References[edit]
- ^ abRomano, Sal (March 29, 2019). 'Sega announces four Tokyo 2020 Olympics games'. Gematsu.
- ^ abcdSarkar, Samit (June 11, 2019). 'See Yoshi and Knuckles skateboarding in Mario & Sonic at the Olympic Games Tokyo 2020'. Polygon.
- ^ abcdDoolan, Liam (March 29, 2019). 'Sega Announces Mario & Sonic At The Tokyo 2020 Olympics For Nintendo Switch'. Nintendo Life.
- ^Makuch, Eddie (October 27, 2016). 'Sega Making Video Games for 2020 Summer Olympics'. GameSpot.
- ^ abWong, Alistar (March 30, 2019). 'Sega Celebrates Tokyo Olympics With Four Different Games, Including Sonic Smartphone Game'. Siliconera.
- ^Theriault, Donald (March 29, 2019). 'Sega Announces Pair Of 2020 Olympic Games'. Nintendo World Report.
- ^Craddock, Ryan (June 7, 2019). 'Sega will feature Mario and Sonic at the Olympic Games 2020, Mega Drive Mini and more at E3'. Nintendo Life. Retrieved June 7, 2019.
External links[edit]
Mario & Sonic at the Olympic Winter Games | |
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Developer(s) | Sega Sports R&D Racjin |
Publisher(s) |
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Director(s) | Takashi Iizuka (Wii)[2] Eigo Kasahara (DS)[2] |
Producer(s) | Osamu Ohashi[2] Hiroshi Sato[2] |
Artist(s) | Kazuyuki Hoshino (Wii)[2] Hitoshi Furukubo (DS)[2] |
Composer(s) |
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Series | |
Platform(s) | Wii, Nintendo DS |
Release |
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Genre(s) | Sports, party |
Mode(s) | Single-player, multiplayer |
Mario & Sonic at the Olympic Winter Games[a] is a 2009 sports and party game developed by Sega. Like its predecessor, it was published by Nintendo for Japan and by Sega for North America and Europe. The game is officially licensed by the International Olympic Committee (IOC) through exclusive license International Sports Multimedia. The game is the third official crossover title to feature characters from both Mario and Sonic's respective universes, the first and second being the game's predecessor Mario & Sonic at the Olympic Games and Super Smash Bros. Brawl respectively. It was released on the Wii and the Nintendo DS handheld in October 2009, and is the first official video game of the 2010 Winter Olympic Games.[1]
Mario & Sonic on the Wii and DS is a collection of events based on the Olympic Winter Games. Players can assume the role of a Mario or Sonic character while competing against the others in these events. The game features all of the playable characters that were present in its predecessor, as well as four new characters.[1][5]
A third installment, named Mario & Sonic at the London 2012 Olympic Games, was released for the Wii on November 2011 and on the 3DS in February 2012.[6]
Gameplay[edit]
Mario & Sonic at the Olympic Winter Games retains the gameplay mechanics of its predecessor, controlling an on-screen character through authentic Olympic events with the specific tailored controls for the Wii and DS. Unlike its predecessor, some of the events in the Wii game can use the Balance Board accessory, but it is not a requirement.[5]
All of the playable characters from the previous game return in addition to four new characters.[5][7] It has been announced via the Nintendo Channel, that this game will have WiiConnect24 capability and the player can use their Miis in-game. A new feature added to the player's Mii is the ability to customize the Mii's clothes.[8]The sequel introduces a Festival mode in the Wii version that allows the player to make their way through the entire Olympic Games, from opening ceremony to closure.[5] The multiplayer mode offers 'co-op and competitive gameplay' whereas the DS version will use its wireless capabilities.[1] The DS counterpart has 'Adventure Tours' where players can accept quests and challenge bosses and to stop Dr. Eggman and Bowser before they can stop the Olympics by kidnapping the Snow Spirits. DS Download Play is possible for those without an individual copy of the game.[5]
Development[edit]
In January 2009, a rumor from Spanish Nintendo magazine Nintendo Acción mentioned a sequel to Mario & Sonic at the Olympic Games would be created for the 2010 Winter Olympics.[9] Both IGN and Eurogamer received confirmation on the games' existence, with IGN stating the game will be announced within the following month.[10][11] Dennis Kim, licensing and merchandising director for the event, stated in February that a Mario & Sonic title '[is] being discussed and planned for Vancouver'. Kim also stated 'Vancouver 2010' and the IOC will share royalties from this game.[12] In the same month, the sequel titled 'Mario & Sonic at the Olympic Winter Games' was officially announced via a joint press release by Sega and Nintendo on February 12, 2009. The game was announced as being developed by Sega Japan under the supervision of Shigeru Miyamoto.[1] This title is the third video game collaboration between Nintendo and Sega.[13] According to gaming site IGN, development began immediately after the initial Olympic game was released in November 2007.[5]
An iPhone OS app version was released in January 2010 by Sega. Due to only containing Sonic characters, the game is simply titled Sonic at the Olympic Winter Games.[14]
Reception[edit]
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The Wii version of Mario & Sonic at the Olympic Winter Games received a generally positive reaction from critics.[15] The Wii version had a higher score than the DS version.[16] GameRankings lists the average scores as 77.86% for the Wii version and 70.95% for the DS.[17][18] IGN said of the Wii version that 'Most of the events also use a whole lot of waggle or over-exaggerated remote tilt where controls could have made for a better experience', giving the DS game a 6.5.[19]X-Play's Adam Sessler asserted that the Wii version of the game is not that hard and the events interesting, but he claimed that the controls are too easy, despite praising the Dream Events. Accordingly, he gave it a 3 out of 5.[20]GameSpot agreed, criticizing the uninteresting mission objectives in the DS version.[21]Nintendo Power was very disappointed that players can still use Wi-Fi only for worldwide rankings. No online play is available.[22]GameTrailers also gave the Wii game a 5.2, criticizing the hit and miss motion controls.[23]GamePro agreed, stating that 'Where the original had a sense of novelty and charm, the sequel feels a little dated and tired.'[24]
GamesMaster praised the game, saying that it 'justifies the hype.'[25]Eurogamer also praised the game, stating that 'It's true to say that Mario & Sonic at the Olympic Winter Games is no Mario Kart. But it's a fun, polished party game with broad appeal, and a marked improvement over the previous one.'[26] Gamervision praised the game also, stating that 'Mario & Sonic at the Olympic Winter Games isn’t going to surprise anyone with its gameplay, graphics, controls, or concept, but it’s a perfectly serviceable party game for the Wii.'[27] Nintendo Life praised the events of the game, giving it a 9/10.[28] IGN called the Wii version 'impressive', giving it a 7.5.[29]
By December 31, 2009, the game had sold approximately 5.67 million copies, making it Sega's best-selling game in the fiscal year starting that March.[30]
Sonic at the Olympic Winter Games[edit]
Developer(s) | Venan Entertainment |
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Publisher(s) | Sega |
Director(s) | Takashi Iizuka |
Composer(s) | Jun Senoue |
Series | Sonic the Hedgehog |
Platform(s) | iOS |
Release | January 30, 2010 |
Genre(s) | Sports |
Mode(s) | Single-player |
Sonic at the Olympic Winter Games (ソニック at バンクーバーオリンピックSonikku atto Bankūbā Orimpikku, lit. 'Sonic at the Vancouver Olympics') is a sports game developed by Venan Entertainment and published by Sega for iOS. It was released on January 30, 2010, but has since been unexpectedly removed from the App Store with no comment by Sega or Apple.[31] The game is officially licensed by the International Olympic Committee (IOC) through exclusive license International Sports Multimedia, and takes place at the 2010 Winter Olympics.
Sonic at the Olympic Winter Games follows the release of the similarly titled Mario & Sonic at the Olympic Winter Games with similar gameplay and setting, but with the absence of Nintendo-owned characters. In comparison, the game also features fewer events, fewer characters, and fewer modes. It received moderate reviews, exemplified with a five out of ten rating from IGN.[32][33]
Notes[edit]
- ^Japanese: マリオ
& ソニックAT バンクーバーオリンピックHepburn: Mario ando Sonikku atto Bankūbā Orinpikku[4]?, lit. 'Mario & Sonic at the Vancouver Olympics'
References[edit]
Sonic At The Olympic Winter Games Download
- ^ abcdef'Mario and Sonic Head to the Slopes in Mario and Sonic at the Olympic Winter Games' (Press release). Sega. 2009-02-12. Retrieved 2009-02-12.
- ^ abcdefSega. Mario & Sonic at the Olympic Winter Games. Wii/DS. Nintendo/Sega. Scene: Credits.
Producer: Osamu Ohashi. Producer (Nintendo): Hiroshi Sato
- ^ abcd'Mario & Sonic At The Olympic Winter Games'. Gamespy. Retrieved 10 March 2012.
- ^'Gēmu sofuto 'Mario to Sonikku atto Bankūbā Orimpikku' hatsubai kettei! 'Mario to Sonikku' atto Pekin Orimpikku' wo zensekai de daihitto saseta yume no kombi ga, arata na orimpikku gēmu de kaette kuru! (ゲームソフト『マリオ&ソニック AT バンクーバーオリンピック』発売決定!『マリオ&ソニック AT 北京オリンピック』を全世界で大ヒットさせた夢のコンビが、新たなオリンピックゲームで帰ってくる!)' (Press release) (in Japanese). Sega. 2009-02-13. Retrieved 2009-02-21.
- ^ abcdefHatfield, Daemon (2009-04-03). 'Mario & Sonic at the Olympic Winter Games Hands-on'. IGN. California: Fox Interactive Media. pp. 1–2. Retrieved 2009-04-03.
- ^Fletcher, JC (21 April 2011). 'Mario and Sonic at the London 2012 Olympic Games headed to Wii and 3DS'. Joystiq. Archived from the original on 22 April 2011. Retrieved 23 April 2011.
- ^'E3 2009'. Sega. Sega Press. 2009-06-02. Retrieved 2009-06-02.
- ^Tom East. 'Nintendo News: New Mario And Sonic Winter Olympics Trailer'. Official Nintendo Magazine. Retrieved 2013-04-13.
- ^Bailey, Kat (2009-01-22). 'Mario & Sonic At The Olympic Games Sequel May Be On The Way'. 1UP.com. Archived from the original on 2012-07-21. Retrieved 2009-02-12.
- ^Gibson, Ellie (2009-01-22). 'Mario & Sonic Olympics 2 on the way'. Eurogamer. Retrieved 2009-02-12.
- ^Casamassina, Matt (2009-01-22). 'Rumor: Mario & Sonic at the Winter Olympics'. IGN. California: Fox Interactive Media. Retrieved 2009-02-12.
- ^Inwood, Damian (2009-02-08). 'Mario and Sonic will be part of video-game deal for 2010 Games'. The Province. Archived from the original on 2009-02-13.
- ^Burman, Rob (2007-03-29). 'Mario & Sonic at the Olympic Games Interview'. IGN. Archived from the original on 2007-05-17. Retrieved 2007-03-29.
- ^'Mobile app marketing tools by MobileDevHQ'. Appstorehq.com. Archived from the original on 2010-12-20. Retrieved 2013-04-13.
- ^'Mario & Sonic at the Olympic Winter Games (wii) reviews'. Metacritic. CBS Interactive.
- ^'Mario & Sonic at the Olympic Winter Games'. GameSpot. CBS Interactive.
- ^http://www.gamerankings.com/wii/958083-mario-and-sonic-at-the-olympic-winter-games/index.html
- ^'Mario & Sonic at the Olympic Winter Games for DS'. GameRankings. 2009-10-13. Retrieved 2013-04-13.
- ^'Mario & Sonic at the Olympic Winter Games Review - IGN'. Wii.ign.com. Archived from the original on 2012-06-06. Retrieved 2013-04-13.
- ^'Mario & Sonic at the Olympic Winter Games Review Videos - G4tv.com'. G4tv.com.
- ^'Mario & Sonic at the Olympic Winter Games Review for DS - GameSpot'. GameSpot. CBS Interactive.
- ^Nintendo Power Vol. 247, November 2009
- ^'Mario & Sonic at the Olympic Winter Games Review'. GameTrailers. Retrieved 2013-04-13.
- ^'Mario & Sonic at the Olympic Winter Games Review from GamePro'. GamePro. IDG. Archived from the original on 2010-02-22.
- ^GamesMaster Dec. 2009
- ^'Mario & Sonic at the Olympic Winter Games Review'. Eurogamer.Italic or bold markup not allowed in:
publisher=
(help) - ^'Mario & Sonic at the Olympic Winter Games Review'. Gamervision. Archived from the original on 2009-12-02.
- ^'Mario & Sonic at the Olympic Winter Games (Wii) Review - Nintendo Life'. Wii.nintendolife.com. 2009-10-16. Retrieved 2013-04-13.
- ^'Mario & Sonic at the Olympic Winter Games DS Review - IGN'. Ds.ign.com. Retrieved 2013-04-13.
- ^Ivan, Tom (February 5, 2010). 'Sega Posts Decline In Nine Month Game Sales'. Edge. Archived from the original on May 25, 2010. Retrieved April 20, 2010.Italic or bold markup not allowed in:
publisher=
(help) - ^Erickson, Tracy (2010-02-03). 'Sonic at the Olympic Winter Games disqualified from the App Store'. Pocket Gamer. Retrieved 2010-02-24.
- ^Buchanan, Levi (2010-02-03). 'Sonic at the Winter Olympic Games Review'. IGN. Archived from the original on 2010-02-09. Retrieved 2010-02-24.
- ^Erickson, Tracy (2010-02-02). 'Sonic at the Olympic Winter Games'. Pocket Gamer. Retrieved 2010-02-24.
External links[edit]
Olympic Winter Games Schedule
- Official website(in Japanese)